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Everytime I add new Tree, my vram decreases..Anyone help?

Posted: Tue Oct 26, 2021 1:26 pm
by rv7862016
Hi guys,

I am building a scene with Forester plugin and I am trying to use different type of trees in my scene. But as I increase number of trees and use octane scatter with it, my VRAM keep on decreasing :(

A)

For 1 forester tree added to Octane scatter and in octane scatter (count 10,00,000)

VRAM used : 1 GB

B)

Adding two different forester trees in Octane scatter with same number of count of 10,00,000

VRAM used: 3GB

C) For three different trees :

VRAM used 6 gb and so on..



By looking at this I think I will be out of VRAM pretty soon when I will add building texture and all.



So can anyone help me in reducing that Forester tree VRAM as it is really creating big problems for me :(


I am not able to reduce my VRAM by decreasing height of tree or anything else.

I have nvidia 3090 rtx 24gb card along with 144gb RAM.


Any help will be deeply appreciated :)

Thanks in advance :)

Re: Everytime I add new Tree, my vram decreases..Anyone help?

Posted: Sun Oct 31, 2021 1:18 pm
by AaronWestwood
Thats pretty normal as you are adding more geometry into the VRAM. The only way around this is optimizing the tree by reducing segments counts on the trunk/branches/leaves to have them be a little lighter.

But otherwise thats pretty standard. You can always use out of core for textures if you have any heightmaps/large textures to free up a little more room ontop of that 24gb.

Re: Everytime I add new Tree, my vram decreases..Anyone help?

Posted: Wed Nov 03, 2021 12:08 am
by rv7862016
Thanks Aaron for your reply :)

OOC really helped :)