Blender to *.orbx geometry export question
Posted: Wed Oct 13, 2021 2:37 pm
Hi,
I'm wondering if it is possible to avoid Blender geometry to be exported as GT_GEOMETRYARCHIVE.
For example, in Blender I can parent light source (QuadLight) to camera (so when camera moves light follows).
However, this is not preserved after the export - camera is a separate node and light is within geometry.abc node.
Any workarounds?
Many thanks
Aleksanadar
I'm wondering if it is possible to avoid Blender geometry to be exported as GT_GEOMETRYARCHIVE.
For example, in Blender I can parent light source (QuadLight) to camera (so when camera moves light follows).
However, this is not preserved after the export - camera is a separate node and light is within geometry.abc node.
Any workarounds?
Many thanks
Aleksanadar