Saving material
Posted: Sun Sep 19, 2021 8:21 pm
Hi,
What is the difference between saving materials (or is it called shaders?) in C4Ds Content Browser and Octanes LiveDB? Can it save different levels of complexity, or is it just that LiveDB can share between programs standalone and so on...
What is the difference between saving materials (or is it called shaders?) in C4Ds Content Browser and Octanes LiveDB? Can it save different levels of complexity, or is it just that LiveDB can share between programs standalone and so on...