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Saving material

Posted: Sun Sep 19, 2021 8:21 pm
by haffy
Hi,
What is the difference between saving materials (or is it called shaders?) in C4Ds Content Browser and Octanes LiveDB? Can it save different levels of complexity, or is it just that LiveDB can share between programs standalone and so on...

Re: Saving material

Posted: Sun Sep 19, 2021 8:33 pm
by aoktar
LiveDB is saving the material from export Octane material structure. But Content browser and also preferably new asset manager is keeping the material in C4D's internal structures. This is better to keep everything is perfectly same when you import back.

Re: Saving material

Posted: Mon Sep 20, 2021 6:54 am
by haffy

Code: Select all

LiveDB is saving the material from export Octane material structure. But Content browser and also preferably new asset manager is keeping the material in C4D's internal structures. This is better to keep everything is perfectly same when you import back.
So all good then :) I can keep saving in C4D structure, even with very complex materials. Thanks :)