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Bump cut-off at a certain distance
Posted: Wed Sep 08, 2021 2:23 pm
by litesound
Octane disables bump effect at a certain distance from the origin, approximately 1500 units. Is it possible to keep the bump on the whole geometry instead without being tied up to the distance from the origin?
Re: Bump cut-off at a certain distance
Posted: Wed Sep 08, 2021 3:12 pm
by juanjgon
Have you tried to adjust the ray epsilon parameter in the kernel node?
Thanks,
-Juanjo
Re: Bump cut-off at a certain distance
Posted: Wed Sep 08, 2021 4:11 pm
by litesound
yes unfortunately it didn't help this time
Re: Bump cut-off at a certain distance
Posted: Wed Sep 08, 2021 4:33 pm
by juanjgon
If you can share the scene, or an .orbx file exported from it or from the IPR window, I could report this issue to the core devs to check if something can be done to fix it.
Thanks,
-Juanjo
Re: Bump cut-off at a certain distance
Posted: Wed Sep 08, 2021 4:47 pm
by litesound
Thank you,
here is the file