Ray Epsilon flicker
Posted: Sat Aug 28, 2021 8:38 am
Hey Octane admin/users,
I'm having trouble rendering Ice shattering from a volume mesher where I get flickering from when the ice pulls apart. I know octane settings quite well and thought lowering the ray epsilon right down would solve my issue. But still doesn't fix it.
And having higher setting results in inaccurate renderings.
Are there any other settings or things I can try to resolve this?
You can see a sample of the render in the link below.
https://www.dropbox.com/s/e644kno5ra2ra ... r.mp4?dl=0
Thanks in advance,
Dean
I'm having trouble rendering Ice shattering from a volume mesher where I get flickering from when the ice pulls apart. I know octane settings quite well and thought lowering the ray epsilon right down would solve my issue. But still doesn't fix it.
And having higher setting results in inaccurate renderings.
Are there any other settings or things I can try to resolve this?
You can see a sample of the render in the link below.
https://www.dropbox.com/s/e644kno5ra2ra ... r.mp4?dl=0
Thanks in advance,
Dean