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Ray Epsilon flicker

Posted: Sat Aug 28, 2021 8:38 am
by gifmotion
Hey Octane admin/users,

I'm having trouble rendering Ice shattering from a volume mesher where I get flickering from when the ice pulls apart. I know octane settings quite well and thought lowering the ray epsilon right down would solve my issue. But still doesn't fix it.

And having higher setting results in inaccurate renderings.

Are there any other settings or things I can try to resolve this?

You can see a sample of the render in the link below.

https://www.dropbox.com/s/e644kno5ra2ra ... r.mp4?dl=0

Thanks in advance,
Dean

Re: Ray Epsilon flicker

Posted: Sat Aug 28, 2021 10:39 am
by aoktar
It seems like Specular depth issue. Can't understand why some inner objects suddenly appeared

Re: Ray Epsilon flicker

Posted: Tue Aug 31, 2021 7:30 pm
by gifmotion
Yeah, that's a good thought but unfortunately, that hasn't solved the problem. I feel it might be do to with the changing of the geo in the volume builder?

Even though the voxel is set to .25? or something to do with the random walk?

Could it have anything to do with Material settings? Like 'smooth' or 'fake shadows'

https://www.dropbox.com/s/xz913jixqd54g ... 2.mp4?dl=0