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Adding nouns into Octane

Posted: Mon Aug 23, 2021 10:39 am
by otoy-forums-etc
For more efficient photo realism, I would please like Octane to incorporate nouns in the form of Scalable Vector Graphics based particles, into the render engine, so i could substitute- for example, the noun "birch wood", in place of the need for the following PBRs e.g.:

Reflection maps
Diffusion maps
Translucency and transparency maps
Conservation of energy guidance
Metallicity constraint
Fresnel reflection
Microsurface scattering
Volume Edits
Lens-related/Angle of view/Depth of field effects etc
Caustics maps
Light scattering
Participating medium
Atmospheric visual properties such as: Day-night cycle, Elevation
Angular distance from the Sun or Moon or other orbital objects
Weather and sky conditions, including clouds, precipitation, and aerosol obscurations such as fog or haze.

...I would choose not to require (asset) imports of any of these, but instead only an SVG particle called "birch wood" to generate these maps textures and surfaces for me along with physics engine, and a node with all the necessary ports or noodles required to add even more environment detail and behavior policies.

If this is not possible please lead me in the right direction so i can build it myself as an addon!

Re: Adding nouns into Octane

Posted: Mon Aug 23, 2021 12:13 pm
by frankmci
I think you will find what you are looking for on most Galaxy class ships on decks 9 through 11.

Re: Adding nouns into Octane

Posted: Thu Aug 26, 2021 8:36 am
by otoy-forums-etc
The noun-image renders as a Scalable Vector Graphic because it has a builtin knowledge of its behaviour (its surface roughness, luminosity, mass & energy kinetics, etc.) so thus no ray-tracing or other calculations need to be made; the SVG can simply "share" the knowledge of its behaviour with nearby surfaces...