Noise in direct diffuse pass
Posted: Sat Aug 21, 2021 4:31 pm
Hello
There is one think I tend to do in general with renderes, to diagnose where I need more samples, It's to render specular / reflections, Direct and indirect diffuse passes, and check where there is noise. This way I can increase samples in the right departement.
I have a noise problem with an octane animation, but It's really apparent in the direct diffuse pass.
Increasing lights and emitter samples doesn't seems to do much.
Any Advice?
Thank you!
There is one think I tend to do in general with renderes, to diagnose where I need more samples, It's to render specular / reflections, Direct and indirect diffuse passes, and check where there is noise. This way I can increase samples in the right departement.
I have a noise problem with an octane animation, but It's really apparent in the direct diffuse pass.
Increasing lights and emitter samples doesn't seems to do much.
Any Advice?
Thank you!