Page 1 of 1

Noise in direct diffuse pass

Posted: Sat Aug 21, 2021 4:31 pm
by marchermitte
Hello
There is one think I tend to do in general with renderes, to diagnose where I need more samples, It's to render specular / reflections, Direct and indirect diffuse passes, and check where there is noise. This way I can increase samples in the right departement.
I have a noise problem with an octane animation, but It's really apparent in the direct diffuse pass.
Increasing lights and emitter samples doesn't seems to do much.
Any Advice?

Thank you!

Re: Noise in direct diffuse pass

Posted: Sun Aug 22, 2021 6:47 pm
by elsksa
Hello,

Beware that Octane does not have a per-light sampling option. What you are referring to is Light Sample Rate that is used to allows Octane to prioritize the sampling of lights that "are the most noisy", Octane will sample these lights first before sampling other lights. In other words, it could be described as a "light sampling priority" option.

It would be helpful if you could share a screenshot of your scene, your complete render-settings and any other helpful and necessary information. Without those, it is near impossible to troubleshoot a scene via the forum.

In the meantime, perhaps this could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings

Re: Noise in direct diffuse pass

Posted: Fri Aug 27, 2021 9:35 am
by marchermitte
Thank you.
Nice website that you put together, lots of clear infos.