Page 1 of 1

Is this because I am using Threaded Scene Extraction?

Posted: Tue Aug 10, 2021 4:39 pm
by pixelsmack
I have tried everything to prevent my aircraft from sliding off the deck of the ship. They are a combination of Lightwave based clones and Lightwave instances. I have turned OFF the Octane Instancing of NULLs and CLONEs in Render Target too. Often this fixes the issue. Yet as we can hilariously see, it persists. The only thing I have not done yet is turn off the very handy Multi Threaded Scene Extraction. I am about to do this now. This issue only shows up when I do LWSN or F10 renders. IPR and F9 does not have this issue.

Re: Is this because I am using Threaded Scene Extraction?

Posted: Wed Aug 11, 2021 9:37 am
by juanjgon
Have you tried to render your scene in full scene reload mode?

Thanks,
-Juanjo

Re: Is this because I am using Threaded Scene Extraction?

Posted: Wed Aug 11, 2021 2:53 pm
by pixelsmack
This issue has been resolved. Thank you for the reply.

The solution was fixing “user error.” The user being me, doing something dumb. :)