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Lamborghini Murcielago

Posted: Thu Mar 18, 2010 12:07 pm
by scaron
Well after reading Radiance's tips on his Audi R8 GT Le Mansrender and his scene setup. I wanted give it whirl, so here is the result. I'm not quite there yet, but after a night of messing around I've learned a lot!

On to the details:

1 hour pathtraced render (I believe about 2500 samples). This image was rendered at 4096x2048 no filtering. Then it was taken into photoshop where it was downsized in half, and cropped a bit. There is no post processing done at all on this.

A big thanks to Rad for giving out some of his tips on his renders, I find them very helpful!

-Shawn

Re: Lamborghini Murcielago

Posted: Thu Mar 18, 2010 12:11 pm
by pedrofelipe
Shame it's not a HiRes model... but very good indeed!

Re: Lamborghini Murcielago

Posted: Thu Mar 18, 2010 12:16 pm
by scaron
Yes good point I forgot to mention that in my notes, that this was a midsized poly model.

I'll have to look around for some highpoly models... Dosch maybe?

Re: Lamborghini Murcielago

Posted: Thu Mar 18, 2010 2:34 pm
by [gk]
You can use internal or modifyer mesh smooth operators to make medium detailed objects, high detailed objects within your host app.

Re: Lamborghini Murcielago

Posted: Thu Mar 18, 2010 2:36 pm
by n1k
^if toplogy is ok an ready to smooth:)

Re: Lamborghini Murcielago

Posted: Thu Mar 18, 2010 2:41 pm
by Sam
^if toplogy is ok an ready to smooth:)
That's how they make concept cars
They take the original model, remove some support edge and turbosmooth :lol:

Re: Lamborghini Murcielago

Posted: Thu Mar 18, 2010 7:47 pm
by radiance
heh, nice, that's a coincidence...
after my Audi i was going to do a murcielago too, already started working on it actually... ;)

you should zoom in more, make the lambo bigger, it's quite small.
also tune the mats a bit more,
and render LARGE like 4096x2048 with no filtering, then downscale to say 1400 wide with bicubic filtering to get perfect smooth antialiasing.


Radiance

Re: Lamborghini Murcielago

Posted: Fri Mar 19, 2010 10:11 am
by scaron
Yeah It needs some work still, I want to try some more SubD smoothing on it, because when I got much closer then that shot it started to look really faceted. I think my hardest time right now is working to get the glass looking right. For instance the headlights... it doesn't even look like anything is covering them at all, no reflectivity really and very little refraction.