Page 1 of 1

Texture rotation broken

Posted: Fri Jul 30, 2021 11:12 am
by boxfx
This is how my project renders in octane 2020.2.1
right.jpg
right.jpg (7.13 KiB) Viewed 899 times
This is what it looks like in 2020.2.4
wrong.jpg
The transform node is set to do a 90 degree rotation on the texture so that the lines run vertically. Since updating to 2020.2.4 the lines now run horizontally. I have also noticed this on other projects where the 2d transform node ignores the rotation data. Note that the size transform is being correctly applied, only the rotation is lost.

Project attached
geforce 3090
win 10
c4d r20.059

Re: Texture rotation broken

Posted: Thu Aug 05, 2021 9:07 am
by boxfx
Affects live view and final renders differently!