Future "modules" for Octane?
Posted: Tue Aug 16, 2011 9:22 am
Since I've become VERY addicted to Octane rendering nowdays, and totally spoiled with the fast render times for anything that I want to have a "photorealistic"-look. I tear my hair everytime I need to render anything on my CPU these days.
So a question is.. Have you thought about once Octane 1.0 is done, to do separate GPU Octane rendering modules (assigning different areas to different programmers that are experts in their field)? Like, smoke/fluid GPU shader (importing pointclouds from Houdini, Maya, XSI, Blender etc) module? From my experience volumetric shaders really kills my CPU, and I feel every frame crunching slowly, while on the videos I've seen on the net from different GPU solutions for the same thing runs in half realtime.. I know that this is a pre-mature question, until the animation framework is re-written etc. But I love Octane as it is, and wouldn't mind paying extra for certain shader GPU modules, taking care of more than unbiased renders
/Regards Peter K
So a question is.. Have you thought about once Octane 1.0 is done, to do separate GPU Octane rendering modules (assigning different areas to different programmers that are experts in their field)? Like, smoke/fluid GPU shader (importing pointclouds from Houdini, Maya, XSI, Blender etc) module? From my experience volumetric shaders really kills my CPU, and I feel every frame crunching slowly, while on the videos I've seen on the net from different GPU solutions for the same thing runs in half realtime.. I know that this is a pre-mature question, until the animation framework is re-written etc. But I love Octane as it is, and wouldn't mind paying extra for certain shader GPU modules, taking care of more than unbiased renders

/Regards Peter K