I have a new question
Posted: Thu Jun 03, 2021 9:47 am
Hi all,..
All of my works are architectural, more external than internal.
I saw the architectural gallery and noticed that all of them doesn’t have any emitter as the main source of light or at least as mood lights. Is this something that currently not supported by octane? Also, I was wondering if you guys do have a plan to create plug in to export geometries along with them mapping and textures (just like Maxwell), it could make life easier. I also have problems in the following (perhaps it is me being daft)
-my model scale. I always use 1:1. After loading the model (let alone the whole scene), I ended up zooming it way out
-I cant seem to position my view without the use of camera (I know it is disabled on the free version) comfortably
-Geometries are imported as one massing. Im not familiar with obj format, but no matter what I do, I cant seem to have it separated. Is this how the workflows suppose to be (apply textures onto surfaces rather than geometries)
-What is it that Octane has more to offer than any other GPU based engine (i was trying to mention one but i cant remember the name, the one that on market for nearly 1000 euros for single license, starting with A something, anyway...)
Appart from above, you guys got a cracking piece of software...
Thanks.
All of my works are architectural, more external than internal.
I saw the architectural gallery and noticed that all of them doesn’t have any emitter as the main source of light or at least as mood lights. Is this something that currently not supported by octane? Also, I was wondering if you guys do have a plan to create plug in to export geometries along with them mapping and textures (just like Maxwell), it could make life easier. I also have problems in the following (perhaps it is me being daft)
-my model scale. I always use 1:1. After loading the model (let alone the whole scene), I ended up zooming it way out
-I cant seem to position my view without the use of camera (I know it is disabled on the free version) comfortably
-Geometries are imported as one massing. Im not familiar with obj format, but no matter what I do, I cant seem to have it separated. Is this how the workflows suppose to be (apply textures onto surfaces rather than geometries)
-What is it that Octane has more to offer than any other GPU based engine (i was trying to mention one but i cant remember the name, the one that on market for nearly 1000 euros for single license, starting with A something, anyway...)
Appart from above, you guys got a cracking piece of software...
Thanks.