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Ignore HDRI reflection on the floor

Posted: Tue Jun 01, 2021 7:50 am
by muftix
Hi,

I'm rendering a sequence to be composited on a video and since the CG object is sitting on linoleum, there should be a reflection. So I set up my plane I first intended as a shadow catcher on the floor to catch my reflections as well. But then I realized it was also catching the HDRI I use to light my scene. Is there a way to exclude or at least separate the reflection pass into several component?
Image

Any idea, should I look into render layers or something like that?

Thanks