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Random colors to Xptrail

Posted: Sun May 23, 2021 8:52 am
by fusebulb
I am trying to assign random colors to x-particles and xptrail object
i am using noise shader in the xpemitter as display color, which translates to the particles
in Octane, but the same noise shader does not translate to the xptrail object, any idea how to solve
this..??

Re: Random colors to Xptrail

Posted: Mon May 24, 2021 9:44 am
by bepeg4d
Hi,
which version od c4doctasne plugin are you using?
From 2020.1-R3 there is a new Attribute texture node for working with XpTrail:
Image

ciao Beppe