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How to create ashes?
Posted: Fri May 14, 2021 11:01 am
by timpeters
I was looking for a tutorial, but I'm stuck in this at the moment.
In the attach a photo of ashes from a cigarette.
How to start with this in C4d & Octane?
Thanks a lot
Re: How to create ashes?
Posted: Fri May 14, 2021 12:11 pm
by hazenkind
Particle maybe?
Re: How to create ashes?
Posted: Fri May 14, 2021 1:21 pm
by timpeters
hazenkind wrote:Particle maybe?
Thanks but where to start? I have no idea
Re: How to create ashes?
Posted: Sat May 15, 2021 6:55 am
by Jengo_1
I would create a few polygon objects (with single or double polygons only), distort them a bit, and clone them. Then randomize color with a greyscale gradient. Then you can either create a larger model in the shape htat you want and clone them into that object with the Object Mode in cloner. Or use dynamics, or if you have c4d s24 there's a new Dynamic Place tool that allows you to dynamically group objects together in pretty much real time.
The fact that each cloned objecti s only 1 or 2 polygons will make it easier on the system to process.
That, or X-Particles.
Re: How to create ashes?
Posted: Mon May 17, 2021 10:55 pm
by timpeters
Jengo_1 wrote:I would create a few polygon objects (with single or double polygons only), distort them a bit, and clone them. Then randomize color with a greyscale gradient. Then you can either create a larger model in the shape htat you want and clone them into that object with the Object Mode in cloner. Or use dynamics, or if you have c4d s24 there's a new Dynamic Place tool that allows you to dynamically group objects together in pretty much real time.
The fact that each cloned objecti s only 1 or 2 polygons will make it easier on the system to process.
That, or X-Particles.
Thanks for the support!
Re: How to create ashes?
Posted: Wed May 26, 2021 7:37 am
by jasonloader
Quixel Megascans has a mother-load of scanned ash atlases. All include displacement maps so you won't need to model anything.