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Displacement map acting very weird

Posted: Wed Apr 28, 2021 6:38 pm
by rubenscheer3d
Hello all,

My displacement map is acting weird.

I have downloaded some mountain maps from internegt and want to connect the displacement map as you can see below. I think nothing wrong there.
Image

Changing the level of detail higher I get these weird looking circles. The higher i set it the more circles I get. Obviously, I can't go with 256x256. I need the 8x becasue the map is also 8k.

Look at these results. It does not matter if I set the height to a low value or to a high value.

Image
Image
Image

As you can see, it does not have to do with how high the height is. There is always these circles.

I tried it even with a map of my own:

Image

Can someone please let me know what is happpening?

Thank you!

Re: Displacement map acting very weird

Posted: Fri Apr 30, 2021 6:41 am
by bepeg4d
Hi,
are you using 8bit depth textures for Displacement?
Texture Displacement loves textures at 32bit depth.

Did you tried with Vertex Displacement instead?
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html

ciao Beppe