Page 1 of 1

Octane 2020.2.3 for Unreal Engine - v0.42: MediaTextures

Posted: Tue Apr 27, 2021 4:02 pm
by ChrisHekman
Octane for Unreal Engine 0.42
Changes:
  • Updated to Octane 2020.2.3
  • Added MediaTexture support.
    *Only ImgMedia works in the sequencer, FileMedia desyncs when not rendering in realtime due to a known bug in the Unreal decoder.
  • Pointlights now use Octane built-in pointlights.
  • Added Dynamic2d texture support.
  • Moved plugin updating to the end of the unreal frame, should be faster and more accurate when converting the scene.
Fixes:
  • Reworked spotlights
  • Exit Crash has been fixed
  • Fixed issue where dragging new objects into the scene will trigger plugin updates
  • Fixed material conversion issue with float4 min/max functions
  • Removed unnessesary error/warning log messages
  • Fixed issue where rendertarget would not get automatically created when starting octane
  • Fixed issue where the camera would think it has changed, when it didnt
*Displacement has been turned off completely for now. Will re-enable when bug has been fixed in the next Octane build

UE 4.26
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe

UE 4.25
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_25.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_25.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_25.exe

Re: Octane 2020.2.3 for Unreal Engine - v0.42: MediaTextures

Posted: Fri Apr 30, 2021 6:43 pm
by EvolverInteractive
Thanks sir,

Re: Octane 2020.2.3 for Unreal Engine - v0.42: MediaTextures

Posted: Fri Apr 30, 2021 8:43 pm
by PeterBikki
Thanks for the update, looking forward to give it a shot!

Re: Octane 2020.2.3 for Unreal Engine - v0.42: MediaTextures

Posted: Sat Oct 23, 2021 4:27 pm
by joshuamkerr
Hi, Is it possible to use a media texture that has an alpha channel?
I'm looking to place pre-keyed actors into a scene so have an exr sequence and alpha channel.

So far the background is just showing up black. Can anybody help?

Re: Octane 2020.2.3 for Unreal Engine - v0.42: MediaTextures

Posted: Mon Oct 25, 2021 11:43 am
by ChrisHekman
joshuamkerr wrote:Hi, Is it possible to use a media texture that has an alpha channel?
I'm looking to place pre-keyed actors into a scene so have an exr sequence and alpha channel.

So far the background is just showing up black. Can anybody help?
I have added alpha for media textures to the next build. Thanks for pointing this out.