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				Scatter on Surface alignment issues
				Posted: Tue Apr 06, 2021 1:46 pm
				by pegot
				Having trouble aligning cones on a cube so that their points are all oriented outwards with Scatter on Surface.  Works in Stand Alone but unable to reproduce in Octane Blender.
Please refer to this thread for more info and screen shots:
viewtopic.php?f=23&t=77367&p=398897#p398897 
			 
			
					
				Re: Scatter on Surface alignment issues
				Posted: Wed Apr 07, 2021 1:48 pm
				by linograndiotoy
				Answered:
viewtopic.php?f=23&t=77367&p=398954#p398954
You need to set Normal Align to 1.
 
			 
			
					
				Re: Scatter on Surface alignment issues
				Posted: Wed Apr 07, 2021 8:17 pm
				by pegot
				There must be some other setting I have wrong because it is still not working. See attached screenshot and blend file.
 
			 
			
					
				Re: Scatter on Surface alignment issues
				Posted: Fri Apr 09, 2021 1:33 pm
				by linograndiotoy
				You have the Smooth Normal option on.
Also, you need to rotate the cone geometry (so in Item mode) by -90 degrees on the x axis.
			 
			
					
				Re: Scatter on Surface alignment issues
				Posted: Fri Apr 09, 2021 7:46 pm
				by pegot
				Thanks ……… I finally got that set up to work.  There seems to be a discrepancy between how Scatter on Surface works in Octane Blender and Stand Alone.
In Stand Alone checking or unchecking the “Smooth normal” option has absolutely no effect on the Cones’ orientation around the cube.   Even more puzzling is that that in Stand Alone the cones all face outward around the cube without having to change the rotation value – it works keeping the vale at 0. But in Blender Octane it is necessary to change the rotation value to -90 as you instructed.  I am wondering does this have to do with Blender’s internal coordinate system?
			 
			
					
				Re: Scatter on Surface alignment issues
				Posted: Sat Apr 10, 2021 1:51 pm
				by linograndiotoy
				pegot wrote:Thanks ……… I finally got that set up to work.  There seems to be a discrepancy between how Scatter on Surface works in Octane Blender and Stand Alone.
In Stand Alone checking or unchecking the “Smooth normal” option has absolutely no effect on the Cones’ orientation around the cube.   Even more puzzling is that that in Stand Alone the cones all face outward around the cube without having to change the rotation value – it works keeping the vale at 0. But in Blender Octane it is necessary to change the rotation value to -90 as you instructed.  I am wondering does this have to do with Blender’s internal coordinate system?
Blender handles polygon normals differently than Standalone. A "standard" Box in Blender is somehow different than a Standalone primitive Box.
Blender is using Y for depth and Z for height. Just the opposite of Standalone. That's why we need to rotate the geometry in Blender so it's "aligned" to the Y axis.