How To Render Fog Volume with Alpha Channel
Posted: Mon Mar 29, 2021 7:06 am
Hello everyone! I am trying to render out a scene that has VDB volumes that I would like to keep in the scene. I want to change the background of the Octane Daylight later in Photoshop, so I want to render the scene with the alpha channel on. However, the VDB volumes extend where the background is. When I tried rendering out the scene with alpha channel the VDB volumes flattened and lost all of their depth. Is there a way to export the VDB's on an alpha channel and retain the depth and opacity to them? Thanks for the help!