Vertex Map for mix material
Posted: Wed Mar 24, 2021 11:05 am
Hi. I have noticed than having more than 4 vertex maps in an object makes buggy the vertex map shader: I have a vertex map for mixing two materials in an Octane Mix material, its OK. Then i make some more vertex maps (different names, different labels etc) for animating an object via cluster: The first 3 vertex maps made and all is ok. As i paint my 4th vertex map, the Shader stops working and dont paint the two materials mix at all.
Tried some workarounds (like baking the map, using the vertex map for mixing two black and white rgb textures etc, also putting my object into a connector and more). Nothing worked. Then switched to previus versions of Octane for cinema and the problem is the same in all.
Dont know if there is anything i can do to fix this, however, i make the advice if its useful for developers to fix this problem.
Sorry for the bad english. Regards.
Tried some workarounds (like baking the map, using the vertex map for mixing two black and white rgb textures etc, also putting my object into a connector and more). Nothing worked. Then switched to previus versions of Octane for cinema and the problem is the same in all.
Dont know if there is anything i can do to fix this, however, i make the advice if its useful for developers to fix this problem.
Sorry for the bad english. Regards.