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Textures and displacement, how? (Easy in Blender Octane)

Posted: Mon Mar 22, 2021 12:07 pm
by lakris
Hi

I am new to Houdini indie and Octane (I have used Octane with Blender for years, but wanted to try something new and more complex, and it is) :-)

I am struggling with a simple task, adding texture maps (diff,rough,spec and so on) to an object, but they do not appear great?! In Blender Octane it's plug and play

How do you set it up? Its easy to add a shader but when I try to add textures they're not working properly.
(is there a UV thing, subdivide or projections that is needed in Houdini, that is not needed in Blender?)

And Displacement is a problem too, Plug and play in Blender Octane but not in Houdini?!

Can someone please show nodetrees for them.

I am confused :-)
Thax!

Re: Textures and displacement, how? (Easy in Blender Octane)

Posted: Mon Mar 22, 2021 9:46 pm
by juanjgon
You need to create a UV map in SOP or use a projection node.

Thanks,
-Juanjo