Artefacts in light reflexions
Posted: Wed Mar 17, 2021 11:27 am
Hi,
I have setup a city night scene with wet asphalt (coming from motion squared car paint lib, slightly modified in spectular strength)). The reflexions are very nice except of those of some bright lights (like car headlights and police lights). I tried to reduce the specular of the asphalt, but this make the nice overall look go away.
Are there any tipps for me how I can handle this? Is it maybe possible to reduce the reflexions for these bright light objects? Or are there any other settings I can try?
Thanks in advance.
I have setup a city night scene with wet asphalt (coming from motion squared car paint lib, slightly modified in spectular strength)). The reflexions are very nice except of those of some bright lights (like car headlights and police lights). I tried to reduce the specular of the asphalt, but this make the nice overall look go away.
Are there any tipps for me how I can handle this? Is it maybe possible to reduce the reflexions for these bright light objects? Or are there any other settings I can try?
Thanks in advance.