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How to make without rest forr noise

Posted: Wed Mar 10, 2021 6:41 am
by davidyannick_1
I'd like to create a procedural shader, but when I render my animation the noise is "floating", in Redshift I know I can use rest position, how can I do something like I do in redshift in Octane ?

https://www.dropbox.com/t/78W5JJHqclcoxJtu

Thanks

Re: How to make without rest forr noise

Posted: Wed Mar 10, 2021 8:29 am
by juanjgon
Try to add an arbitrary UV map to the object. As far as I know, Octane can use this UV map as a reference for the procedurals.

Thanks,
-Juanjo

Re: How to make without rest forr noise

Posted: Wed Mar 10, 2021 11:28 am
by davidyannick_1
juanjgon wrote:Try to add an arbitrary UV map to the object. As far as I know, Octane can use this UV map as a reference for the procedurals.

Thanks,
-Juanjo
ok thanks