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Speed improvement for animation export?

Posted: Wed Aug 10, 2011 1:30 pm
by mbetke
I have to render lots (over 130) of 360° turntables with 100 frames each for appartments and Octane renders it very fast with direct light which is enough for my DVD resolution.
My problem is the export after each frame from 3dmax to Octane. I can understand the voxelisation takes its time but is there some trick to improve the time for exporting each frame to Octane? I have a fast SSD and a good rig but I end up with 30sec for each frame from export over voxelisation to rendering.
Can't the scene not just be cached in memory or so?

Re: Speed improvement for animation export?

Posted: Wed Aug 10, 2011 1:48 pm
by mib2berlin
Is it not possible to work with the internal turntable function of octane?
The latest working version was 2.46b iirc. It is disabled atm.
An other way is reduce polys and texture size, but i think you know.

Cheers, mib.

Posted: Wed Aug 10, 2011 2:25 pm
by [gk]
Octanepowertools will work for this

Re: Speed improvement for animation export?

Posted: Wed Aug 10, 2011 3:07 pm
by Jaberwocky
mbetke wrote:I have to render lots (over 130) of 360° turntables with 100 frames each for appartments and Octane renders it very fast with direct light which is enough for my DVD resolution.
My problem is the export after each frame from 3dmax to Octane. I can understand the voxelisation takes its time but is there some trick to improve the time for exporting each frame to Octane? I have a fast SSD and a good rig but I end up with 30sec for each frame from export over voxelisation to rendering.
Can't the scene not just be cached in memory or so?

Take a look at jimstars latest export plug in for Octane.Do the turntable animation in max and Initialise the Asynchronus mode in the plugin.

I think that should do the job.

It will start exporting the 130 frames. As soon as the first one is ready it will then start rendering the frames as it continues to export the remainder in the background.

It will of course use up at least 2 cores of your CPU in doing this.1 for Octane to render and 1 for the exporter to continue exporting the remaining .obj files from max.

Re: Speed improvement for animation export?

Posted: Wed Aug 10, 2011 3:17 pm
by nehale
Jaberwocky wrote:
Take a look at jimstars latest export plug in for Octane.Do the turntable animation in max and Initialise the Asynchronus mode in the plugin.
is this feature also available for the Maya exporter?

Re: Speed improvement for animation export?

Posted: Wed Aug 10, 2011 3:21 pm
by Jaberwocky
nehale wrote:
Jaberwocky wrote:
Take a look at jimstars latest export plug in for Octane.Do the turntable animation in max and Initialise the Asynchronus mode in the plugin.
is this feature also available for the Maya exporter?

Not sure.I don't think so.I use max , so you'd need to check.

Re: Speed improvement for animation export?

Posted: Thu Aug 11, 2011 7:24 am
by mbetke
I forgot about the internal turntable feature. Tried yesterday and works very nice.

One frame takes around 10sec to render in octane with direct light. the downside is that it doesnt feature transparent glass. :-/ I would love to use the new direct light feature in 2.49Test...to bad the turntable has been disabled.
Maybe I will stick with am ambient light only and dont use a skylight because it looks a bit strange with the floorplan rendered without the ceiling and the shadows it casts.

I will need to finish it until november so lots of time and I'm sure the turntable will be reactivated until then. :)

Posted: Thu Aug 11, 2011 3:19 pm
by [gk]
You must have missed my post where i said the octane power tools will work with the newest build, so here i say it again

Re: Speed improvement for animation export?

Posted: Sun Aug 14, 2011 3:03 am
by gristle
echo

Re: Speed improvement for animation export?

Posted: Mon Aug 15, 2011 7:49 pm
by mbetke
GK I didn't miss it. Tried the tools and they are fine. But the frame would be rendered faster as the export per frame is. The turntable feature is what I was looking for.

EDIT: It was not powertools but this new 3dsmax exporter from plugin forums which does basically the same.