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txture sequence - is there a way?
Posted: Wed Aug 10, 2011 12:33 am
by pax
Hello, I have a sequence that I want to use as a texture. After setup in Xsi I render a frame in octane, but my texture sequence is gone.
Is there a way to load it? If so, please let me know how to.
I'm currently using exporter version 1.0248c (July 11)
thanks.
Re: txture sequence - is there a way?
Posted: Wed Aug 10, 2011 2:42 am
by face
pax wrote:Hello, I have a sequence that I want to use as a texture. After setup in Xsi I render a frame in octane, but my texture sequence is gone.
Is there a way to load it? If so, please let me know how to.
I'm currently using exporter version 1.0248c (July 11)
thanks.
Sure, use the rendermap feature.
You can see it here...
[vimeo]http://www.vimeo.com/14927208[/vimeo]
face
Re: txture sequence - is there a way?
Posted: Wed Aug 10, 2011 3:36 pm
by pax
This might be related to xsi, but how do you regenerate the rendermap every frame? Is it scripted?
Also, at 3:22 and 0:56, do you delete the octane scene?
Re: txture sequence - is there a way?
Posted: Wed Aug 10, 2011 9:14 pm
by face
The plugin is written in c++ and is looking for a property with name OctaneMap.
If any is found, it change the image filepath to the project folder and change the image name to meshname_RenderMap, then the plugin calls the routine to regenerate the map via a script like command.
It´s relative simple and it works for every mesh on every frame.
On the times you wrote, i overwrite the existing scene to save the materials in the Octane-ocs file because that is the place, where Octane search for the materials on existing scenes.
On a fresh exported mesh/scenes, Octane uses the mtl-file. Thats the background why any change in Softimage materials doesn´t work on existing meshes/scenes...
You can test it to make two cubes, give any an other phong materials, hide one and export the scene as a new one.
The material should be gray (standard SI material). Change the material in Octane and save the scene.
Go back to SI, unhide the second cube and change the color from both cubes to an other as in Octane.
Export again and the first cube should have the color which you have set in Octane and the second cube have the color you defind in SI.
face
Re: txture sequence - is there a way?
Posted: Thu Aug 11, 2011 2:56 am
by pax
Thanks face, will try as soon as Octane license gets fixed.
Re: txture sequence - is there a way?
Posted: Fri Aug 12, 2011 2:53 pm
by pax
Just stopped to say thanks again
Best regards.
Re: txture sequence - is there a way?
Posted: Wed May 02, 2012 3:09 am
by PeterCGS
Hum, just tried out the Rendermap function.. It doesnt seem to update the rendermap once I hit render in Octane? Is it broken in the new version?
/Regards Peter K
Re: txture sequence - is there a way?
Posted: Wed May 02, 2012 10:47 am
by PeterCGS
Rather, it doesnt create a rendermap in the project file.. I got a long animation with a animated texture, and Im stuck :O
Face, which is the last version of the exporter the Rendermap feature worked with? (And do you think it will work on Soft2013?).. Or can you tuck it into the new Soft2Octane?
.... Got it working now.. Dont know why it didnt work before

So nevermind!
/Regards Peter K
Re: txture sequence - is there a way?
Posted: Wed May 02, 2012 5:34 pm
by face
Have read somewhere the same.
I don´t know why it doesn´t work sometimes
face
Re: txture sequence - is there a way?
Posted: Wed May 02, 2012 6:03 pm
by PeterCGS
Ah stupid me.. It works with renderer frame. But it doesnt export a rendermap when using render animation
*update* I got it finally working with the old Octane exporter, but not the Soft2Octane...