Unexpected long updateTM during Picture Viewer render
Posted: Mon Feb 15, 2021 11:59 am
I am getting very long update times relative to the live viewer, and it is reloading every frame, when there are only static geometry with moving camera and lights.
The scene scale is very large so I would expect the first frame to take some time, but after that it should be very quick. Currently its about 5% render time and 95% prep time per frame
I'm sure there are a few boxes I can tick to speed this up?
Thanks
Log for a typical frame, note the 'updateTM':
FRAME:1453 fps:25
createTM=0.043sec. 42.554
MB:0/0 ST/MOV:0/1 Nodes:24 Tris:13.85m DispTris:0 Hairs:78k Meshes:4
Textures Grey8/16:0/0 Rgb32/64:0/0
VRAM used/free/max:3.612Gb/4.65Gb/11Gb Out-of-core used:0Kb RAM used:25.802Gb total:47.901Gb OpenGL free/total:0/0
mblurTM=1.379sec. createTM=0.043sec. updateTM=18.478sec. renderTM:1.129sec. totalTM:19.672sec.
Tonemapping the all passes tm:60.134
stored passes in:21.241 cores=12
Displaying passes in tm=11.854
Passes saved in:0.123sec.
The scene scale is very large so I would expect the first frame to take some time, but after that it should be very quick. Currently its about 5% render time and 95% prep time per frame
I'm sure there are a few boxes I can tick to speed this up?
Thanks
Log for a typical frame, note the 'updateTM':
FRAME:1453 fps:25
createTM=0.043sec. 42.554
MB:0/0 ST/MOV:0/1 Nodes:24 Tris:13.85m DispTris:0 Hairs:78k Meshes:4
Textures Grey8/16:0/0 Rgb32/64:0/0
VRAM used/free/max:3.612Gb/4.65Gb/11Gb Out-of-core used:0Kb RAM used:25.802Gb total:47.901Gb OpenGL free/total:0/0
mblurTM=1.379sec. createTM=0.043sec. updateTM=18.478sec. renderTM:1.129sec. totalTM:19.672sec.
Tonemapping the all passes tm:60.134
stored passes in:21.241 cores=12
Displaying passes in tm=11.854
Passes saved in:0.123sec.