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Displacement from attribute?

Posted: Sun Jan 31, 2021 12:32 am
by Stomper
Hi, I’ve created a noise displacement in the point vop in sop and the result is that I have a high poly mesh with good detail. Now I’m trying to have an attribute from that point vop and used it in the shader on the low poly mesh. I really like displacement from point vop but It requires a very dense mesh and based only on points. I’ve used Octane/Redshift for render it. Maybe the only way is that I should bake it? I’m looking for solution based on attributes. Thank you in advance for your hints.

Re: Displacement from attribute?

Posted: Tue Feb 02, 2021 8:17 am
by juanjgon
We were talking about this in this topic:
viewtopic.php?f=101&t=75165

In short: I think that the displacement from a vertex attribute is not possible right now, but you could bake the displacement in a COP node and use this raster image as displacement.

Hope it helps,
-Juanjo