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ORBX Export Hovering around full frames.

Posted: Tue Jan 26, 2021 10:23 pm
by ianmcdan
I've noticed a behavior while exporting to ORBX Animations. My project is set to 30fps. My render settings are set to 30fps. I have textures that are 30fps (png sequences). When I go to export to ORBX and watch it happen.. I notice that the frame count aren't perfect numbers. Frame 1, 1.99, 3.01, 4, 4.99, 6, etc. etc.
This doesn't affect regular keyframed animation, but it DOES cause repeated frames and missed frames for sequences and baked objects if it doesn't make it all the way to the next round-number frame.

This is a repeatable problem on both Windows and Mac across multiple files and computers.

Is there a setting somewhere that I'm missing? Some sub-frame rendering thing that I'm not aware of? This is causing huge issues.

Windows 10
2x Titan xp
C4D R23.0.0.8
Octane 2020.1.5
Plugin 2020.1.5-R4

Re: ORBX Export Hovering around full frames.

Posted: Tue Jan 26, 2021 10:33 pm
by jayroth2020
Yes, this occurs with motion blur active using subframes.

Re: ORBX Export Hovering around full frames.

Posted: Tue Jan 26, 2021 10:40 pm
by ianmcdan
Bummer.. So no motion blur when using baked textures or image sequences? I mean... If this fixes my issue to a degree.. I'll run with it, but I'm using motion blur for sure.

Re: ORBX Export Hovering around full frames.

Posted: Tue Jan 26, 2021 11:41 pm
by jayroth2020
If you have a situation to where you are not seeing frames completed or exported properly, please report it directly to [email protected]. Submit it a archive scene file created with File > Save Project with Assets...

Re: ORBX Export Hovering around full frames.

Posted: Wed Jan 27, 2021 1:01 am
by aoktar
Test it with 2020.2-RC6.Exporter fixed for subframe exports with correct frame calculations.

Re: ORBX Export Hovering around full frames.

Posted: Thu Jan 28, 2021 5:10 pm
by ianmcdan
Thank you!! This worked.

The plugin is a little unstable. C4D will just up and disappear quite often. I realize this is pre-release... so I've figured out some things to help it stay healthy. Most importantly though, the ORBX exports look perfect.