ORBX Export Hovering around full frames.
Posted: Tue Jan 26, 2021 10:23 pm
I've noticed a behavior while exporting to ORBX Animations. My project is set to 30fps. My render settings are set to 30fps. I have textures that are 30fps (png sequences). When I go to export to ORBX and watch it happen.. I notice that the frame count aren't perfect numbers. Frame 1, 1.99, 3.01, 4, 4.99, 6, etc. etc.
This doesn't affect regular keyframed animation, but it DOES cause repeated frames and missed frames for sequences and baked objects if it doesn't make it all the way to the next round-number frame.
This is a repeatable problem on both Windows and Mac across multiple files and computers.
Is there a setting somewhere that I'm missing? Some sub-frame rendering thing that I'm not aware of? This is causing huge issues.
Windows 10
2x Titan xp
C4D R23.0.0.8
Octane 2020.1.5
Plugin 2020.1.5-R4
This doesn't affect regular keyframed animation, but it DOES cause repeated frames and missed frames for sequences and baked objects if it doesn't make it all the way to the next round-number frame.
This is a repeatable problem on both Windows and Mac across multiple files and computers.
Is there a setting somewhere that I'm missing? Some sub-frame rendering thing that I'm not aware of? This is causing huge issues.
Windows 10
2x Titan xp
C4D R23.0.0.8
Octane 2020.1.5
Plugin 2020.1.5-R4