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Have any games been created using the Brigade game engine?
Posted: Sat Jan 23, 2021 11:24 pm
by indigo9
Here OTOY says: "Brigade™ is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization like most other 3D game rendering engines."
https://home.otoy.com/render/brigade/
Why has nobody created games using this engine yet? The visual quality looks far higher than any rasterised game engine.
Re: Have any games been created using the Brigade game engine?
Posted: Mon Feb 15, 2021 1:58 pm
by ChrisHekman
I couldnt agree more. Would definitely be an interesting game project. Alas we are not a game studio.
We are actively working on Brigade for realtime FVX though:
https://twitter.com/OTOY/status/1286145833147088896
Re: Have any games been created using the Brigade game engine?
Posted: Mon May 19, 2025 5:33 pm
by robertkim325
Brigade's path-traced rendering is truly impressive—it brings a level of realism that’s hard to match with traditional rasterization engines. That said, I think the main reason we haven’t seen full games built on Brigade yet comes down to performance and practicality. Real-time path tracing is still extremely demanding, especially for complex, large-scale game environments where consistent high FPS is critical.
But with hardware improvements (like RTX cards and real-time denoisers), maybe it's just a matter of time. Would be amazing to see a smaller indie project or demo push the envelope and showcase Brigade’s capabilities in a real gameplay scenario. Curious to see where OTOY takes this!