Car paint shader - noisy blurred reflections...
Posted: Thu Jan 21, 2021 1:01 pm
Hi All,
I'm having some trouble with a favourite of every 3d artist - blurred reflections. In my case it's a car paint material. I cannot for the life of me get rid of the noise to a satisfactory level, despite using what I think are fairly high settings. I'm sure someone will spot some glaring error in my settings.
I thought it might be the normal map going in to the paint shader, so I replaced it with another flake normal map, but it still looks bad.
My lights all have quite high samples in the scene (they're at 512, probably too high), and any emmissive materials have high samples too. The bit that I'm looking to fix is the damaged panel closest to the camera, near the wheel visible in one of the grabs.
Any help or advice would be hugely appreciated.
Thanks,
I'm having some trouble with a favourite of every 3d artist - blurred reflections. In my case it's a car paint material. I cannot for the life of me get rid of the noise to a satisfactory level, despite using what I think are fairly high settings. I'm sure someone will spot some glaring error in my settings.
I thought it might be the normal map going in to the paint shader, so I replaced it with another flake normal map, but it still looks bad.
My lights all have quite high samples in the scene (they're at 512, probably too high), and any emmissive materials have high samples too. The bit that I'm looking to fix is the damaged panel closest to the camera, near the wheel visible in one of the grabs.
Any help or advice would be hugely appreciated.
Thanks,