CAD files with too many poly and VRED material convert
Posted: Mon Jan 18, 2021 1:47 pm
Hello everyone,
I'm about to hit my first year as VFX/3D artist and Octane user, so this may be an easy one for many of you.
I've been using Octane/C4D for smaller projects, and so far, no problems.
But our team has received a CAD file of a motorcycle that's going to be released this year, and we're trying to deliver some ideas for a CGI commercial.
The problem here is that the motorcycle is a CAD file with over 25 million polygons and it can't be loaded on the 2080's VRAM, and I'm not beign successful so far trying to optimize the mesh on MeshLab or Houdini (houdini can't even open the FBX file). The model came in a ".VPB" extension and I had to open it on Autodesk VRED and export it as FBX.
The other problem is that the FBX file comes with "Substance Material" from VRED, and the material nodes from Octane doesn't inherit the flakes or other details in the paint, so the material turn into a flat color. And after converting the materials, the colors shift hue (for example, the blue details turn pink).
Maybe I'm missing something here, but as I said, I'm kind of a beginner/self taugh (youtube tutorials only) artist, so many workflow and project managing stuff gets really confusing for me.
I'm about to hit my first year as VFX/3D artist and Octane user, so this may be an easy one for many of you.
I've been using Octane/C4D for smaller projects, and so far, no problems.
But our team has received a CAD file of a motorcycle that's going to be released this year, and we're trying to deliver some ideas for a CGI commercial.
The problem here is that the motorcycle is a CAD file with over 25 million polygons and it can't be loaded on the 2080's VRAM, and I'm not beign successful so far trying to optimize the mesh on MeshLab or Houdini (houdini can't even open the FBX file). The model came in a ".VPB" extension and I had to open it on Autodesk VRED and export it as FBX.
The other problem is that the FBX file comes with "Substance Material" from VRED, and the material nodes from Octane doesn't inherit the flakes or other details in the paint, so the material turn into a flat color. And after converting the materials, the colors shift hue (for example, the blue details turn pink).
Maybe I'm missing something here, but as I said, I'm kind of a beginner/self taugh (youtube tutorials only) artist, so many workflow and project managing stuff gets really confusing for me.