Reflection Problem
Posted: Fri Dec 18, 2020 7:35 am
I'm lighting a brushed aluminium product. I have an hdri providing overall reflections and ambience, and area lights for extra highlights.
The anisotropic effect is created using a stretched noise image created in photoshop and used as a bump map.
I'm finding that the hdri lighting produces great results and picks out the details in the aluminium surface nicely.
However the reflections from the area lights look poor, they flatten out the aluminium surface and look comped on to the shot and unrealistic.
How can I fix this? Attached pic shows problem.
The anisotropic effect is created using a stretched noise image created in photoshop and used as a bump map.
I'm finding that the hdri lighting produces great results and picks out the details in the aluminium surface nicely.
However the reflections from the area lights look poor, they flatten out the aluminium surface and look comped on to the shot and unrealistic.
How can I fix this? Attached pic shows problem.