Hide HDRI Map from reflection on the ground
Posted: Mon Dec 07, 2020 11:45 am
Hi fellow artists,
I have the following issue:
I've got a shiny character on a quite reflective surface (some sort of mirror ground). For lighting I am using an OctaneSky and an Octane Environment Tag with an ImageTexture & HDRI inside.
The HDRI is reflected on the character which is as desired but I would like to get rid of the HDRI reflection on the ground and just have the sole reflection of the character onto the ground (the rest should be black).
I tried using Layer IDs but it didn't work as expected. Any (quick) Octane hacks how to exclude reflections from certain objects?
Specs in signature.
Best regards & thanks!
Emil
I have the following issue:
I've got a shiny character on a quite reflective surface (some sort of mirror ground). For lighting I am using an OctaneSky and an Octane Environment Tag with an ImageTexture & HDRI inside.
The HDRI is reflected on the character which is as desired but I would like to get rid of the HDRI reflection on the ground and just have the sole reflection of the character onto the ground (the rest should be black).
I tried using Layer IDs but it didn't work as expected. Any (quick) Octane hacks how to exclude reflections from certain objects?
Specs in signature.
Best regards & thanks!
Emil