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Baking to Texture

Posted: Sun Nov 29, 2020 7:18 am
by modjtaba
Hi
I just wanted to bake to texture using octane but it seems we have something less than c4d and it is octane camera properties (like c4d camera tag) or at least I cant find it.
like this video:
https://youtu.be/7tTLH8wqMYQ?t=103

I want also send my shaders to other dccs and local db cant be loaded in their demo octane... as my subscription is for Houdini, ae , nuke and unity which are not my need, I need my license in Houdini, 3dsmax , maya and c4d ... reeeally wired to not have a choice, I even didn't check octane in them as I don't use or like them.

Thanks

Re: Baking to Texture

Posted: Sun Nov 29, 2020 5:36 pm
by modjtaba
Any Idea?

Re: Baking to Texture

Posted: Mon Nov 30, 2020 12:58 pm
by juanjgon
Hi,

The camera baking node should have the same parameters found in Standalone. What do you think that is missing?

Thanks,
-Juanjo

Re: Baking to Texture

Posted: Mon Nov 30, 2020 3:12 pm
by modjtaba
Thanks Juanjo
just needed to bake my shader to texture. is there any tutorial or instructions for this? any hip files possibly?
Thanks again
Mojtaba

Re: Baking to Texture

Posted: Mon Nov 30, 2020 4:48 pm
by juanjgon
There is a brief introduction about baking in the plugin docs:
https://docs.otoy.com/HoudiniH/HoudiniP ... Baking.htm

And also something about it the Standalone docs:
https://docs.otoy.com/StandaloneH_STA/S ... Camera.htm

Hope it helps,
-Juanjo

Re: Baking to Texture

Posted: Mon Nov 30, 2020 6:18 pm
by modjtaba
Thank You
I changed my baking layer id to 2, uv set to 2 and there is only one geo in scene but starting the ipr to check baking I get 100s of these errors. (attached)
Render looks okay but takes much to start.
What can I do to don't see errors?

Re: Baking to Texture

Posted: Mon Nov 30, 2020 9:49 pm
by juanjgon
Can you please share this scene to take a look at it here? Perhaps you are trying to use a not available UV attribute or something like that.

Thanks,
-Juanjo