Crashing with XP Mesher's Velocity to Motion Blur
Posted: Fri Nov 27, 2020 7:15 pm
Hello All
Transferring motion blur data from a X Particle xpOVDBmesher to an Octane tag consistently crashes my system if the mesher is cached or not. The camera's motion blur can even be turned off, but if it's enabled through vertex speed in the Octane Tag of the mesher it will crash. The mesh is not dense and vram usage is low.
Sometimes it immediately crashes other times I have to move a frame or two before it crashes. Before it errors Octane might render up to 50 frames and the mesh looks distorted in a "pin prick" kind of way...
I've uploaded the bug report and .c4d, I've never done that so please excuse any missing info. I've included the .c4d but not the X Particles cache since it's so big.
I'm using R23.110 & Octane 2020.1.5-R4 X Particles 897 (Latest Sept. 8th) Nvidia Driver 452.06 RTX: OFF nvLINK: OFF
Transferring motion blur data from a X Particle xpOVDBmesher to an Octane tag consistently crashes my system if the mesher is cached or not. The camera's motion blur can even be turned off, but if it's enabled through vertex speed in the Octane Tag of the mesher it will crash. The mesh is not dense and vram usage is low.
Sometimes it immediately crashes other times I have to move a frame or two before it crashes. Before it errors Octane might render up to 50 frames and the mesh looks distorted in a "pin prick" kind of way...
I've uploaded the bug report and .c4d, I've never done that so please excuse any missing info. I've included the .c4d but not the X Particles cache since it's so big.
I'm using R23.110 & Octane 2020.1.5-R4 X Particles 897 (Latest Sept. 8th) Nvidia Driver 452.06 RTX: OFF nvLINK: OFF