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Rendering fluids setup

Posted: Fri Nov 20, 2020 7:20 pm
by CANDITO
Hello,

i'm new to Octane for Blender (I'm coming from Lightwave
and switching some of my work to Blender since a few weeks)
I'm struggling at rendering fluids with Octane,
they just don't appear at all.
I tried to put them in global/reshapeable proxys etc...
but no fluid meshes shows up, the rest of the objects renders fine thought.
Thanks in advance for any help and advice (i'm using the last release 2.90.1)

Olivier

Re: Rendering fluids setup

Posted: Fri Nov 20, 2020 11:13 pm
by pegot
Do you have a sample file to upload?

Re: Rendering fluids setup

Posted: Sat Nov 21, 2020 11:29 am
by CANDITO
Hello,

here's the file, nothing fancy, just a quick test.
I didn't put the cache files, the simulation just takes
2 mn to compute.
Thanks a lot for your help !

Olivier

Re: Rendering fluids setup

Posted: Sat Nov 21, 2020 3:50 pm
by pegot
A very puzzling issue! I could not find any Octane settings out of place (note that the Mesh settings are generally most relevant for animation, but no single frame of your fluid is rendering at all – either in viewport or final render).

My own quick Mantaflow Fluid sim test in another file worked fine.

Your file renders in Eevee and Cycles but not Octane. I would ask the Devs to take a look at your file as I can’t find anything immediately amiss.

One thing you could do though is export the fluid sim as a BLENDER Alembic file. Import that into a new project and it will render fine in Octane. Do note that exporting the scene as Octane Alembic (or ORBX) will not work – so there is definitely something on the Octane side which doesn’t like this simulation.

Re: Rendering fluids setup

Posted: Sat Nov 21, 2020 5:11 pm
by CANDITO
Thanks a lot for your help !
i will try the alembic export,
Cheers

Olivier

Re: Rendering fluids setup

Posted: Sat Nov 21, 2020 5:55 pm
by CANDITO
It works fine with the Alembic,
thanks again !

Re: Rendering fluids setup

Posted: Sat Nov 21, 2020 6:41 pm
by pegot
Your welcome. I'd still very much be interested in learning what caused this problem though - can devs tale a look?

FYI: I haven't used the Mantaflow Blender fluid system much at all as I primarily used the Flip Fluids plugin. Off the cuff I'd have to say Flip Fluids seems a bit faster and more responsive - at least you can see the simulation progressing frame by frame as you used to in the old Blender fluid sims. I can't seem to be able to do that in Mantaflow - though maybe I don't have the right settings.

Re: Rendering fluids setup

Posted: Sun Nov 22, 2020 2:19 pm
by CANDITO
Hello,

thanks for your feedback, i tried with another simple
fluid simulation and it still doesn't show in Octane.
I put some foam particles this time, and these are correctly
rendered (as particle/object with a UV sphere as reference)
so there's definitely something going on with the fluid itself.
Thanks to the devs for their help on this.
Cheers

Olivier

Re: Rendering fluids setup

Posted: Mon Nov 23, 2020 10:13 am
by linograndiotoy
We'll fix the issue.

Re: Rendering fluids setup

Posted: Mon Nov 23, 2020 6:22 pm
by CANDITO
Thanks Lino