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Seperate materials for Cinema4D viewport and Octane?

Posted: Fri Nov 20, 2020 1:04 am
by TijuanaKez
I frequently run into issues when converting textures over to Octane than all opacity information from Octane materials is ignored in the standard Cinema4D viewport.

when you don't have 4 x 3080's at your disposal, the standard viewport is still the best tool for previewing animation etc, but once materials are converted to Octane, I can see whats going on because everything is opaque.

There are similar issues with lighting intensities ect.

The easiest fix would be having a standard material showing in the viewport, but Octane materials for the Octane viewer and rendering.

Is this in any way possible?

Re: Seperate materials for Cinema4D viewport and Octane?

Posted: Fri Nov 20, 2020 11:59 am
by jhansen
Hi,

An easy fix for the viewport would be to disable materials all together. This might not be exactly what you're looking for but sorts out any issues with black viewport materials. Deselect Materials in your viewport options dropdown.

Re: Seperate materials for Cinema4D viewport and Octane?

Posted: Mon Nov 23, 2020 10:52 pm
by TijuanaKez
Unfortunately almost everything I do relies heavily on transparency either via textures with alpha channels or fresnel shaders.
If I cant visualise opacity in the viewport, I'm lost. Even the 8bit dithery thing that Cinema does by default is perfectly fine with me.

But as the viewport doesn't read an Octane material's opacity channel at all, I just end up looking at a big opaque mess.