Seperate materials for Cinema4D viewport and Octane?
Posted: Fri Nov 20, 2020 1:04 am
I frequently run into issues when converting textures over to Octane than all opacity information from Octane materials is ignored in the standard Cinema4D viewport.
when you don't have 4 x 3080's at your disposal, the standard viewport is still the best tool for previewing animation etc, but once materials are converted to Octane, I can see whats going on because everything is opaque.
There are similar issues with lighting intensities ect.
The easiest fix would be having a standard material showing in the viewport, but Octane materials for the Octane viewer and rendering.
Is this in any way possible?
when you don't have 4 x 3080's at your disposal, the standard viewport is still the best tool for previewing animation etc, but once materials are converted to Octane, I can see whats going on because everything is opaque.
There are similar issues with lighting intensities ect.
The easiest fix would be having a standard material showing in the viewport, but Octane materials for the Octane viewer and rendering.
Is this in any way possible?