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NVLink blue bar in C4D

Posted: Mon Nov 02, 2020 11:53 am
by nejck
Heya folks,

Maybe I'm stupid but I cannot see the NVLink "blue bar" kick in once things spill over the VRAM limit. I can verify that NVLink actives as the scene doesn't render without it (with OOC disabled) and I'm getting those pesky NVLink related errors relatively quickly. That said, I still don't quite understand where the blue bar for NVLink should be in the c4d version - And likewise for the orange OOC one.

They seemingly don't show up in the LV and they also don't show up under "device settings". Am I just being thick about it?

The reason I'm asking about it is to kind of know what to except performance wise when dealing with huge geo heavy scenes.

Much appreciated! :)

Re: NVLink blue bar in C4D

Posted: Tue Nov 03, 2020 12:12 pm
by dynaraton
I posted a request about this in the C4D request section a couple of months back. It would be great to have the blue bar in C4D. I am not a programmer but I would think it would not be that difficult to implement since it already exists in standalone.
It is a great fast way to get a visual on NVLink usage.

Re: NVLink blue bar in C4D

Posted: Thu Nov 05, 2020 12:24 pm
by nejck
Must have missed your post then. Appreciate you filling in the request, I really think mirroring this feature from the standalone would be useful.

Re: NVLink blue bar in C4D

Posted: Thu Nov 05, 2020 10:32 pm
by aoktar
Sorry what's blur bar, any picture?

Re: NVLink blue bar in C4D

Posted: Fri Nov 06, 2020 3:59 am
by dynaraton
aoktar wrote:Sorry what's blur bar, any picture?
from standalone...love that P2P Blue Bar box when NvLink is in action! Very useful.