Aligning scatter growth map with the texture of the surface
Posted: Sun Oct 25, 2020 2:54 am
Hi!
So I have an irregular shaped object with an (octane) image based texture (image is black and white). The image has been scaled and moved around with the transform node to align it to where i need it.
This object is also being used as a scatter surface. I want to scatter objects only in the white areas of the texture.
This seems easy, but I haven't figured out a way to do it. I can't seem to use the octane ImageTexture as a distribution map. Only c4d bitmaps work - the problem with the c4d bitmaps and that I can't manually align them to fit the texture of the ImageTexture. (The texture is actually an image sequence, but I don't think it matters?)
I tried going into the Node system of the scatter and attach an ImageTexture with the same Transform input into the Distribution or Scale node but it doesnt seem to work. When i add a c4d bitmap image into that node it does work (but, not aligned correctly).
How would I go about it? Thanks!
So I have an irregular shaped object with an (octane) image based texture (image is black and white). The image has been scaled and moved around with the transform node to align it to where i need it.
This object is also being used as a scatter surface. I want to scatter objects only in the white areas of the texture.
This seems easy, but I haven't figured out a way to do it. I can't seem to use the octane ImageTexture as a distribution map. Only c4d bitmaps work - the problem with the c4d bitmaps and that I can't manually align them to fit the texture of the ImageTexture. (The texture is actually an image sequence, but I don't think it matters?)
I tried going into the Node system of the scatter and attach an ImageTexture with the same Transform input into the Distribution or Scale node but it doesnt seem to work. When i add a c4d bitmap image into that node it does work (but, not aligned correctly).
How would I go about it? Thanks!