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Shading - UV Sets / Noise From Reference Position?

Posted: Wed Oct 21, 2020 9:49 am
by MrCTonks
Hey,

So i was wondering how much support is in place for these.

I've tried setting up a geo with uv and uv1, the geo container has these as point / vertex vector attribs to export but i cant seem to get the shader to read anything other than uv (trying this with Projection UVW)

Also unsure if you can pass a Position Refernce attribute to generate the patterns?

Thanks!

~Craig

plugin version: 2020.1.3.0 (Jun 22 2020)
Octane API version: 2020.1.3
Houdini HDK version: 18.0.416

Re: Shading - UV Sets / Noise From Reference Position?

Posted: Wed Oct 21, 2020 5:38 pm
by juanjgon
Hi,

The standard UV names supported by the plugin are "uv", "uv2" and "uv3". Octane only supports three UV maps in the objects currently. Also, Octane doesn't support the rest attribute. The procedurals projection is stuck to the surfaces from the UV map, if available.

Hope it helps,
-Juanjo

Re: Shading - UV Sets / Noise From Reference Position?

Posted: Wed Oct 21, 2020 7:41 pm
by MrCTonks
Ah fantastic - hahaha you know what, i just got unlucky i guess as i tested "uv" and "uv1", will give that a try

Okay good to know about the projection. Starting to get my head around this all, thanks hugely for the help

~Craig