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Movie render pipeline
Posted: Mon Oct 19, 2020 5:38 pm
by theghalwash_forum
Are we going to see octane's render passes exposed in the new movie render pipeline in ue4 ?
Re: Movie render pipeline
Posted: Mon Oct 26, 2020 1:17 pm
by ChrisHekman
We currently already support sequencer. You can render out your sequences inside the unreal editor this way.
Which can export all the active octane render passes.
For the movie render pipeline, we might add local render support.
And we are looking into adding remote. We might be able to connect it to RNDR or octane render network clients.
Re: Movie render pipeline
Posted: Tue Oct 27, 2020 3:03 pm
by musab.almarri
@ChrisHekman , it can render out all render passes ?! , Zdepth and AO ? , How ?! .
Is there going to be like maya render layers , like I can separate the characters in a separate render layer ?
thanks
Re: Movie render pipeline
Posted: Tue Oct 27, 2020 3:24 pm
by musab.almarri
ok I found render passes .
thanks