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Camera mapping

Posted: Thu Oct 15, 2020 5:28 pm
by gurel
Hi,

Does anyone know if there is a limitation within the C4D Octane plugin when using an image sequence for projection mapping?
For instance, is there a maximum frame count that it can hold?

The viewport for both C4D and the Octane renderer work fine when projecting single frames as a texture via the Emission node.
You can then have the plugin / texture tab determine the frame rate and range by pressing 'Calculate' within the Animation tab.

However, once it starts rendering a sequence, the projection breaks both in the preview and the actual render.
It's as if it can't handle projecting a large sequence back onto geometry (approximately 200 frames).

If I stop the render, press 'Calculate' again, it works fine for a single frame and the projection fixes itself.
I'm wondering if I'm missing a step in my workflow or if I have to use another node for projecting image sequences?

Any help would be appreciated.

Thanks!

Re: Camera mapping

Posted: Thu Oct 15, 2020 10:35 pm
by gurel
Solved.

It was the aspect ratio that was mismatched from projection camera in the texture projection node.

And then a numerical value of -4 in the Z scale, which seems kind of random.

I only happened upon it by searching here on the forum for other camera mapping entries.