render crash and "static pin - keepInstancePower"
Posted: Wed Oct 14, 2020 9:22 pm
				
				First i have many problems with rendering my real big city. It have 9 million polygons and 980MB space. My two 2080ti is overloaded with 8GB. Because f** Windows dont let me the full 12GB vram.
I have reduced the textures from 4GB to 500MB. Really hard work for 160 materials.
And i have high resolution 3 Fog VDB, 2 Smoke VDB and 3 Explosion VDBs same time, many buildings and hundred of polygon and scatter objects. The cfd file is over 1GB.
My PC goes at the limit of the possible. One picture needs 4 minutes. It needs 9 days for my render animation.
But now... after 4 renderpictures, he rendered "empty" pictures. only the background Alpha. In the preview, it works ! I dont know what happend. I see only this in LOG file.
The problem, i can not go sleep when he dont do his job. i have only few days to finalize this project 
 
Please help.
On Cinema Log i found "CRITICAL: Stop [atom.cpp(377)" but this is when i work in Cinema. Not Octane. it was really an ordeal to work. i had to wait for cinema to finish with every interaction. every mouse click 5 seconds. I must often, invisible many objects that cinema dont crash. My scene is too much for cinema.
Ok,... how i can stable octane rendering? What is "cant static pin" Error ?
Kind regards
			I have reduced the textures from 4GB to 500MB. Really hard work for 160 materials.
And i have high resolution 3 Fog VDB, 2 Smoke VDB and 3 Explosion VDBs same time, many buildings and hundred of polygon and scatter objects. The cfd file is over 1GB.
My PC goes at the limit of the possible. One picture needs 4 minutes. It needs 9 days for my render animation.
But now... after 4 renderpictures, he rendered "empty" pictures. only the background Alpha. In the preview, it works ! I dont know what happend. I see only this in LOG file.
I use [keep instance power] on every emission tag, because its scale the light automatic to scene size.Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission'
The problem, i can not go sleep when he dont do his job. i have only few days to finalize this project
 
 Please help.
On Cinema Log i found "CRITICAL: Stop [atom.cpp(377)" but this is when i work in Cinema. Not Octane. it was really an ordeal to work. i had to wait for cinema to finish with every interaction. every mouse click 5 seconds. I must often, invisible many objects that cinema dont crash. My scene is too much for cinema.

Ok,... how i can stable octane rendering? What is "cant static pin" Error ?
Kind regards

 yes the crash comes with cinema. But very often from octane too. Specialy, when you run the preview and make undo actions
  yes the crash comes with cinema. But very often from octane too. Specialy, when you run the preview and make undo actions   yeah octane hate it.
 yeah octane hate it.   My octane crashs 15-20 times per day when i work.
 My octane crashs 15-20 times per day when i work.   i think its normal (?)
 i think its normal (?)   
  thanks for reply. i have extreme stress at the moment, i would like to answer you the days more precisely. i use a lot of shaders from the packages. i don't know if one of them causes problems. It is hard to find out. The Octane log is always gone when Cinema crashes. Is the log file saved? I can't find it on my hard disk.
 thanks for reply. i have extreme stress at the moment, i would like to answer you the days more precisely. i use a lot of shaders from the packages. i don't know if one of them causes problems. It is hard to find out. The Octane log is always gone when Cinema crashes. Is the log file saved? I can't find it on my hard disk.  
  
  I had hoped Octane 2020 would run more stable.
  I had hoped Octane 2020 would run more stable.