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Color Correct tool in Render Target breaks Render Target.

Posted: Sun Oct 11, 2020 11:16 am
by pixelsmack
If you inject a color correct node to adjust the incoming image for the Environment Render Target node's values for Heading Rotation are ignored. So.... if you have a heading rotation value it is ignored once the image feeding this node is adjusted via a color correct node. No matter what you type in to the heading, it is ignored. The image data is rendered at it's default position.

Re: Color Correct tool in Render Target breaks Render Target.

Posted: Mon Oct 12, 2020 5:25 pm
by juanjgon
Yes, sorry, it is a known limitation. The heading and pitch parameters of the environment node are linked to the UV translation of the texture map node, but this link is not possible if there are other nodes between them.

In this case, you need to play with the UV parameters in the texture node. The final rendering should be the same.

-Juanjo