Page 1 of 1

Network rendering

Posted: Wed Sep 30, 2020 1:59 pm
by snovi
Is it possible to utilize Octane Network Rendering with OctaneRender for Unity?

If so, what would the licensing requirements be?

Re: Network rendering

Posted: Mon Oct 05, 2020 1:35 pm
by ChrisHekman
Network rendering should work through the OctaneGUI interface.
It requires a enterprise licence.

Re: Network rendering

Posted: Mon Oct 05, 2020 4:44 pm
by james_conkle
Sorry to hijack this but I had a network rendering question that I can't answer myself since I have a studio subscription for the next few months... Anyways if I have an enterprise and node license can I network the two PC with a single ethernet cable? Will that be as fast as going through a network switch or router?

Re: Network rendering

Posted: Tue Oct 06, 2020 11:54 am
by ChrisHekman
james_conkle wrote:Sorry to hijack this but I had a network rendering question that I can't answer myself since I have a studio subscription for the next few months... Anyways if I have an enterprise and node license can I network the two PC with a single ethernet cable? Will that be as fast as going through a network switch or router?
Depends on the speed of your network switch or router. If they are faster than the ethernet adaptors on your pc's, then it wont really matter.

Re: Network rendering

Posted: Tue Oct 06, 2020 2:04 pm
by james_conkle
Thanks for the clarification that makes sense. Right now everything is on wifi (which I bet is no good for Octane Network) but the PCs have 10gb Ethernet ports and are right next to each other. It sounds like any networking I learn will be able to be utilized by Octane which is helpful but intimidating :?

Re: Network rendering

Posted: Tue Oct 06, 2020 4:46 pm
by snovi
ChrisHekman wrote:Network rendering should work through the OctaneGUI interface.
It requires a enterprise licence.
Thank you for the answer.

Just to be clear, this means that the OctaneRender® Enterprise Subscription would be sufficient to enable the Network Rendering feature inside the Octane for Unity plugin.

There would be no need for a separate OctaneRender Creator for Unity subscription alongside the Enterprise subscription?

I assume that for each additional render node, an OctaneRender® Enterprise Render Node subscription is required as well?