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Random tiles in Blender

Posted: Fri Sep 25, 2020 8:27 am
by animaion_1
How to create random shifted tiles in Octane(X)?

Cycles shader example (X-direction random shift):
CyclesRandomNodes.jpg

Re: Random tiles in Blender

Posted: Fri Sep 25, 2020 5:21 pm
by J.C
OSL is the answer. You could use forum search, there has been a few topics about this.

Re: Random tiles in Blender

Posted: Fri Sep 25, 2020 5:59 pm
by animaion_1
I found OSL examples only C4D or standalone. Can't get it working in Blender.

Re: Random tiles in Blender

Posted: Sun Sep 27, 2020 11:35 am
by J.C

Re: Random tiles in Blender

Posted: Sun Sep 27, 2020 4:08 pm
by animaion_1
Thanks.
Could you share a .blend file?
I created the same shader and it does not work. I'm not sure if it is a bug in Octane X or I missed something.
random1.jpg

Re: Random tiles in Blender

Posted: Mon Sep 28, 2020 10:44 am
by J.C
If you are using Octane for OSX the OSL scripts are no yet working on Catalina. You have to wait for updated system version 11.0 Big Sur and updated Octane X.
Octane X on 10.15 does compile live OSL code - this functionality is actually working on Metal (thanks Apple!), and we've tested it on non-public drivers (even on iOS), but it is not ready to get into the public drivers for 10.15.

What this means is that OSL shaders that we do not bundle into the Octane X releases on 10.15 will not render correctly - this currently includes 3rd party OSL textures, Maxon OSL noises, OSL camera and OSL vectron shaders. We do plan to bundle most of these in PR2 - with a large number of OSL utility shaders already planned to be moved to core in 2020.2. For the rest, we will introduce an OLS interpreter (not the same as a compiler, it's slower) in PR3 that will provide full compliance on all scenes until we get full perf. OSL compiling working in drivers on macOS 11.

Re: Random tiles in Blender

Posted: Sun Oct 04, 2020 7:21 am
by animaion_1
Thanks