Random tiles in Blender
Posted: Fri Sep 25, 2020 8:27 am
How to create random shifted tiles in Octane(X)?
Cycles shader example (X-direction random shift):
Cycles shader example (X-direction random shift):
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Octane X on 10.15 does compile live OSL code - this functionality is actually working on Metal (thanks Apple!), and we've tested it on non-public drivers (even on iOS), but it is not ready to get into the public drivers for 10.15.
What this means is that OSL shaders that we do not bundle into the Octane X releases on 10.15 will not render correctly - this currently includes 3rd party OSL textures, Maxon OSL noises, OSL camera and OSL vectron shaders. We do plan to bundle most of these in PR2 - with a large number of OSL utility shaders already planned to be moved to core in 2020.2. For the rest, we will introduce an OLS interpreter (not the same as a compiler, it's slower) in PR3 that will provide full compliance on all scenes until we get full perf. OSL compiling working in drivers on macOS 11.