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rendering plants from quixel megscan is easy to crash

Posted: Tue Sep 22, 2020 3:20 am
by onebee13
When i import plantfrom quixel megscan and render them .octane crashed. The geometry and texture of plant is not so large,but octane always crash

Re: rendering plants from quixel megscan is easy to crash

Posted: Tue Sep 22, 2020 3:22 am
by onebee13
It is the crash report



LoginId:877de3cf41bb70f9afb6439fe2be85d2
EpicAccountId:c332aa4b3cd34a4ba350ef11278c2e2f

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0

UE4Editor_Core
UE4Editor_Core
UE4Editor_OctanePlugin

Re: rendering plants from quixel megscan is easy to crash

Posted: Tue Sep 22, 2020 11:11 am
by ChrisHekman
I just tried quixel and imported a bunch of plants, but no crash.

Could you give me a walkthrough to create the crash?

Re: rendering plants from quixel megscan is easy to crash

Posted: Fri Sep 25, 2020 2:00 am
by EvolverInteractive
If you have less than 8gb of ram or if you importing a lot of plants at 1 time, you'll need in import. Save and restart Unreal because the shader compile process sucks up a ton of ram. Then if you don't have enough for out of core.....crash. I have scenes with 20+ different plants and over a few hundred to a thousands on a RTX 2080 with little to no issue.