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Keeping down memory?

Posted: Tue Sep 15, 2020 9:16 pm
by LFedit
What are some tips and tricks to keep down memory? It it weighted mostly on polygons and texture size? What about replicators or instances? Do they lower memory use? Or does modo mesh count lower memory by any chance? Like if I combine more polygons to less meshes? Or doesn't that help at all? What about less groups or materials? Less octane overrides? More overrides for less converting on the fly?

I work on a lot of large scenes and just want to know how to speed up loading into octane time, along with render time, and keeping everything in 8gb of ramm for my gfx card to utlitize the RTX...

Any tips would be great.

Thanks

Re: Keeping down memory?

Posted: Tue Sep 15, 2020 10:48 pm
by face_off
In general, using Replicators and Mesh Instances reduces VRAM requirements. And usually textures take more VRAM than geometry (particularly HDR environment images). I a small number of large meshes load into Octane fractionally faster than a large number of small meshes. Yes, fewer Material groups helps reload speed between frames. I think an Octane Override loads approximately as fast as a material mask without an Octane Override. The next release has a performance boost when loading Replicators when changing frame during an animation, which may help you. I think the biggest performance gains on large scenes gain would be octane.saveAnimation part of your scene to ORBX and reload that ORBX as a proxy.

Hope that helps.

Paul

Re: Keeping down memory?

Posted: Wed Sep 16, 2020 3:38 pm
by LFedit
Perfect. I will keep all of this in mind. Thanks!!!