Keeping down memory?
Posted: Tue Sep 15, 2020 9:16 pm
What are some tips and tricks to keep down memory? It it weighted mostly on polygons and texture size? What about replicators or instances? Do they lower memory use? Or does modo mesh count lower memory by any chance? Like if I combine more polygons to less meshes? Or doesn't that help at all? What about less groups or materials? Less octane overrides? More overrides for less converting on the fly?
I work on a lot of large scenes and just want to know how to speed up loading into octane time, along with render time, and keeping everything in 8gb of ramm for my gfx card to utlitize the RTX...
Any tips would be great.
Thanks
I work on a lot of large scenes and just want to know how to speed up loading into octane time, along with render time, and keeping everything in 8gb of ramm for my gfx card to utlitize the RTX...
Any tips would be great.
Thanks