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Black "artifacts" on render when using transparent textures

Posted: Sun Sep 13, 2020 11:35 pm
by Corey3D
Hello,

Any idea what might be causing these black "artifacts"? I am using Blender 2.83 with Octane.
I just apply the transparent texture to the Opacity in an Universal Material node.

Image

Re: Black "artifacts" on render when using transparent textures

Posted: Mon Sep 14, 2020 6:25 am
by bepeg4d
Hi,
please check the scale of your project, probably it is off.
You should be able to correct the issue by changing the Ray Epsilon value in Kernel settings, that defines the precision of the rays.

ciao Beppe

Re: Black "artifacts" on render when using transparent textures

Posted: Mon Sep 14, 2020 3:33 pm
by Corey3D
Thank you very much!

Changing scale and decreasing "Ray Epsilon" solved the problem.