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Texture emitter not respecting UV

Posted: Tue Sep 08, 2020 11:16 am
by marchermitte
Hello
I just noticed that when I plug a texture image in the color input of my diffuse material , the object having several UVs available, and plug the same image into a texture emission node, the UV used by the texture emision node is not the correct one (the one picked in the color image texture node)

Re: Texture emitter not respecting UV

Posted: Thu Sep 17, 2020 9:25 am
by Lewis
marchermitte wrote:Hello
I just noticed that when I plug a texture image in the color input of my diffuse material , the object having several UVs available, and plug the same image into a texture emission node, the UV used by the texture emision node is not the correct one (the one picked in the color image texture node)
Octane can use only 3 UV sets per object/layer so be sure to try switching in texture menu (sadly they are just named 1,2,3 so you cana't really know which ones are if you named your UVsets with proper names so you need to experiment between 1,2,3).